Sunday, April 27, 2025

level2-2

 The third level is the same as the second, but the colour palette has changed to a dusky gold, with the sea level reflecting a soft light in the distance, giving the illusion of tranquillity. However, there is still no sign of life, and the architecture is like a temple without a master, unsettling in its over-perfection and orderliness.



level 3



 A dynamic corridor forms as players walk, flanked by rising pillars. At the center, an unblinking eye watches beneath a cylindrical wall of flickering text—symbolizing AI’s control over vision and narrative.

Tuesday, April 22, 2025

level2-1

 The environment of the second level is empty and cold, with crumbling, unfinished structures and an overall greyish-blue hue with no signs of life. The ground is cut into multiple geometric pieces, visually creating a sense of instability. The paths formed by stairs and bridges appear to be smooth, but they seem to be meaningless loops, reflecting the cold rationality and logic of the AI's world-building.


This level represents the protagonist's attempt to ‘break through’ the false illusion created by the AI, a seemingly orderly but lifeless world.



Thursday, April 17, 2025

Level1

 In the centre of the screen is a huge ‘AI eye’ suspended on a high platform, with a red circle of light with obvious warning and monitoring, watching the player's every move. It is not only the visual core of the scene, but also represents the AI's ‘God's perspective’ role in this game.


The player moves up cold, almost unadorned stone steps, flanked by towering ruin-like buildings, regular in shape but crumbling in appearance, encased in a frosty white texture that symbolises a ‘cooled’ human civilisation or past history. The narrow, oppressive passageways reinforce the insignificance of the individual in the face of a vast system.

Finished Artefact Evaluation

  PROJECT RESEARCH This project revolves around a key question: In the context of accelerating future technological developments, is it po...