Sunday, May 4, 2025

Finished Artefact Evaluation

 PROJECT RESEARCH

This project revolves around a key question: In the context of accelerating future technological developments, is it possible for AI to take hold of human interpretations of history and culture and reshape our collective memory without being noticed? Artificial Intelligence is shifting from a data analysis tool to an active narrator, gradually intervening in education, media, memory storage and cultural production. It not only generates texts and images, but also implicitly determines what is worth preserving, repeating and transmitting.

This trend leads us to question whether history still belongs to human beings as narrative power is gradually ceded to technological systems, and the datasets on which AI relies are often dominated by the dominant culture, which means that non-mainstream, marginal and local voices may be filtered out or erased from its construction. Algorithms are not neutral; they reflect the cultural choices behind the technology. As humans begin to rely on AI to tell the past, memory and culture may be reshaped into a “standardised” synthetic version.

The project builds on this vision of the future by constructing a symbolic virtual space in which the AI appears as a calm, all-seeing ‘eye’ that observes, records, and potentially manipulates the user's path through the experience. The overall sense of reality is calm, clean and ordered - as if culture and history have been thoroughly archived, compressed and formatted, leaving only filtered symbols.

 

Design and modelling process

The creation was modelled in a minimalist style, using basic shapes such as squares and cylinders to construct the characters and scenes, to highlight a de-personalised and de-cultured visual language. The character model is made of pure white material with no facial features, representing an individual who is gradually being unified in the AI system. The ground in the scene is purposely designed to be uneven, symbolising the distorted and fragmented foundation of history.

The model incorporates references to a ‘future ruins’ aesthetic, with wide open spaces, cool lighting, and a sense of censorship and order. Characters are often placed in a floating state, signalling a loss of gravity and grounding in reality within the AI structure.

 

Experiments and Tests

During the production process, I carried out character modelling and terrain construction through Blender, and completed the development of scene composition, path planning and interaction logic in Unreal Engine. The project is designed from a third-person perspective, with the player acting as a bystander and controlling the character through a highly symbolic space, gradually revealing how the AI reconstructs the narrative of culture and history.

The beta phase attempts to implement the presence of ‘AI eyes’, simulating a state of ubiquitous technological surveillance. Players are constantly being watched by ‘eyes’ from high up or hidden corners as they move, creating an experience of being monitored by the system.

In the initial playtest, participants generally commented that the atmosphere was ‘calm’, “depressing” and ‘unsettling’, and that they could feel the symbolic meanings embedded in the spatial structure, such as the metaphors of order, control and loss of individuality. We can feel the symbolic meaning of the spatial structure, such as order, control and the metaphor of loss of individuality. Based on the feedback, we plan to add ambient sound effects and directional cues to enhance the sense of immersion and narrative guidance, so that players can more naturally understand the underlying cultural critical intent.

 

Product Evaluation

This project is presented as a third-person exploratory game that constructs a symbolic digital space as a metaphor for the future role of artificial intelligence as a narrator of culture and a manipulator of history. In the game, the player controls a pure white, featureless character through unstable ground and ordered architectural structures, always under the watchful eye of the ‘AI's eye’, gradually feeling the shaping and limitation of cognitive paths by technological systems.

 

The game intends to convey a sense of potential oppression through a calm and restrained visual language, allowing the player to experience a mechanism of power that is not coercive but omnipresent. This control is not through violence but through information screening, spatial structure, and behavioral guidance, alluding to the invisible influence of AI in the cultural construction of future society.

 

The primary audience for this work is concerned with digital art, the ethics of AI, and the future human condition, including art students, researchers, and wider techno-cultural enthusiasts. Through its non-linear exploratory structure and symbolic elements, the work encourages players to interpret the narrative autonomously rather than passively accepting the content, thus remaining open and discursive.

 

In terms of dissemination, the game work is suitable for distribution in art exhibitions, school screenings, or digital platforms (e.g. Behance), as well as for presentation and discussion in social media and research contexts through recorded images.

 

On a cultural level, the project critiques the risk of convergence in AI-driven narratives. When narratives are dominated by algorithms, marginalised cultures, local experiences, and diverse perspectives can be erased, leaving only a uniform “version of history” constructed by the dominant context. This process reflects the redistribution of power in technology and raises a question of concern: When memory and narrative are dependent on algorithmic generation, are human beings gradually losing the ability to tell their history?

Saturday, May 3, 2025

level6



 The player is immersed in a world that is almost entirely black, white and grey. Buildings remain geometrically constructed, but there is no longer an emphasis on oppression. Initially, the entire scene is colourless.


However, as the player moves, colour gradually returns to the areas they pass through. The colours are like memories and humanity coming back to life in the space, suggesting that the presence of ‘people’ is beginning to redefine the world.

Thursday, May 1, 2025

level5


 


The fourth level is a mirrored world, where players see reflections and distorted images of themselves. This suggests that in the cultural mirror image shaped by the AI, what we see may just be our algorithmically ‘reconstructed’ selves. The space is constantly repeated and mapped, and it is difficult to distinguish the real from the fake.

Sunday, April 27, 2025

level2-2

 The third level is the same as the second, but the colour palette has changed to a dusky gold, with the sea level reflecting a soft light in the distance, giving the illusion of tranquillity. However, there is still no sign of life, and the architecture is like a temple without a master, unsettling in its over-perfection and orderliness.



level 3



 A dynamic corridor forms as players walk, flanked by rising pillars. At the center, an unblinking eye watches beneath a cylindrical wall of flickering text—symbolizing AI’s control over vision and narrative.

Finished Artefact Evaluation

  PROJECT RESEARCH This project revolves around a key question: In the context of accelerating future technological developments, is it po...