Scenario/Story assumptions:
Players walk into a room
with others endlessly moving rocks from a large mountain until they realize
they have the option to put them down. When the stone is put down, a different
path leads out of the mountain.
Players stand on the beach
and throw pebbles into the sea in a seemingly futile attempt to fill it up.
Each stone they throw creates a ripple effect, and each ripple reveals a faint
reflection of themselves.
Entering a surreal,
boundless city, the characters find themselves in a mirrored environment, their
shadows bending and distorting as they walk. A crowd of identical characters
march in unison with themselves.

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