Monday, December 9, 2024

Target Audience

 

Target Audience

This project targets individuals aged 21–35, focusing on “Experience Seekers” and “Trips & Treats.” These groups are motivated by engaging, thought-provoking experiences that explore technology, storytelling, and cultural diversity.

 

Primary Audience

  • Demographic: Age 21–35, interested in technology and culture.
  • Motivations: Seek immersive and educational experiences that combine entertainment with meaningful insights.
  • Audience Categories:
    1. Experience Seekers:
      • Dynamic, interactive experiences appealing to intellectual and emotional interests.
      • Marketing: Social media campaigns, interactive trailers, and platforms like Itch.io or Steam.
    2. Trips & Treats:
      • Straightforward, family-oriented content.
      • Marketing: Relatable posts on Instagram or TikTok, and traditional media like posters or flyers.

 

Secondary Audience

  • Demographic: Age 36–50, interested in educational tools and cultural preservation.
  • Motivations: Reflective, family-oriented experiences focusing on cultural and personal growth.


Platforms and Dissemination
Websites, platforms like Steam and Itch.io, and social media (Instagram, LinkedIn, Twitter) will promote accessibility and engagement. Exhibitions and degree shows will showcase the project directly, sparking critical reflection on AI-driven storytelling and cultural diversity.




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